Naxxramas Strategy: Instructor Razuvious

16 01 2009
editor’s note: to date, I have not been able to run any of Naxx on 25-man (heroic) difficulty, so the boss mechanics may change slightly in that format. This post is addressed from the 10-man setting.  

Many, if not all of you are taking your first steps into Naxx by now. On most servers, a large number of guilds have successfully cleared it in its entirety at this point as well. I’m writing more for those who are new here, in order for you to better help understand the mechanics of the fights and what to expect so that you can successfully collect your epics! Regardless of what role you have in the fights – tank, DPS or healing – I’d recommend that you read over the roles that each group will be performing in order to have a clear understanding of how the whole fight will go.

Instructor Razuvious

  Instructor Razuvious is the first boss of the Military Wing; while considered to be the most challenging of the four primary Wings (and certainly containing the most trash), Razuvious himself is not a particularly difficult encounter and should be easily dispatched by any Raid with even remotely competent Tanks and Healers.

  Trash pulls are thick on the way to him, and all trash should be cleared. Be wary of patrols and their routes, and orchestrate your pulls so that you do not add unnecessary mobs in the middle of combat. The only really dangerous mobs heading into Razuvious are the mounted ones, so they should be the first target. Note that they are predominately Death Knights; as such, they will frequently use Bone Shield to absorb damage. If you can Purge this, try to stay on top of it and help them to an early end. other than that, there’s not much to this trash. It hits hard, but not grievously so. Just work your way through it all (including the Stables area), pull-by-pull until you reach Razuvious’ training area.

Tanks – Razuvious hits like a train. His normal melee attacks are strong enough to one-shot nearly any tank, and he will use an attack called Unbalanced Strike which hits even harder. In short, you can’t tank him. Well, not in the conventional sense at least. That’s because Razuvious comes with 2 adds – adds which you get to control and tank him with!

  One person will be required to control each add; thus, each person who is regularly assigned tanking duties will control one of the Understudies. In order to take control of one, simply use the orb located on the pedestal on the near side of Razuvious’ area. Using the orb will start the fight, so try to get both of the Understudies under player control as quickly as possible. Now, you will take turns trading him off between you for the next few minutes until he drops!

  Each Understudy has a Bone Shield. This shield is your timer for how long you’ll be tanking him at a stretch. When it’s almost gone, it’s time for the other Understudy to pick him up. Communicate clearly with your tanking partner over vent as to your timetable, and it should be no problem – simply bounce him back and forth via Taunt.

  Once Razuvious succumbs, the Understudies will still need to be dealt with. Take your time, and wait for the Bone Shield to time out on one, then release him for the other to pick him up. After he has been slain, the Tank who is not currently controlling the remaining Understudy should be waiting to pick up tanking duties as the second control is disengaged. The Understudies don’t do anything particularly special when faced by the Raid, simply beat them down and collect loot!

DPS– There aren’t too many fights in Naxxramas that require less thought from the DPS group than this one does. As Razuvious is going to be tanked by the Understudies the whole time, he will likewise be beating on them the whole time. Some splash damage will hit the Raid from time to time, but it’s completely irrelevant to DPS positioning and unavoidable.

  Basically, just focus on Razuvious and go to town. Save cooldowns and Bloodlust for a few second in (15-30) to give the tanks enough time to generate enough of an aggro lead that he won’t accidentally be pulled away from an understudy and start one-shotting DPS, and you’ll be fine.

Healers – This fight will require three Healers. Due to the substantial amount of incoming damage on the Understudies, two Healers should be on the one who is occupying Razuvious at all times. The 3rd Healer will be on the rest of the Raid – designate a Shaman or Druid for this duty if available.

  If you are assigned to heal the Understudies, do so with long-cast, big return heals as they have health pools in excess of 450,000. It’s ok if they aren’t completely topped off at all times; if you’re losing ground on them, though, then Razuvious had better be losing health at a faster rate. As he dips down below 20%, just be sure that the Understudies have enough health to last the rest of the fight – the less health that they have when he drops, the better, though it’s better to err on the side of caution so that Razuvious doesn’t fold one of them and cause a wipe at 2%!

  The Healer who is assigned to the Raid at large will have 2 things to contend with. Razuvious will inflict Raid-Wide damage with a Shout attack. Unlike Ingvar the Plunderer (from Utgarde keep), though, he will not cause a Counterspell effect when he uses it. The damage is not terribly high and easily offset with spells like Chain Heal or Wild Growth, about 3000-4500 damage per person.

  His other ability is a high-damage, single target bleed. He will use the ability frequently (I believe it’s a knife or dagger throw, but don’t quote me) on a random target and it will bleed a significant amount of health over a few seconds. The Raid Healer must be aware of who receives the debuff (easy to spot in Raid Frames) and act accordingly. Whether you choose to wind up a single big heal on that target or a quick band-aid followed by something else is up to you, but the damage is significant enough that people will die from the combination of that + shout if it isn’t immediately addressed. Also, note that the bleed effect is a standard bleed, and will not cancel if the target’s health is topped off.




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